Yggdrasil · Fire

Muspelheim (Múspellsheimr)

The hot, bright world of fire, in the south.

Myth and literature · Quotation

In Blackwell’s translation

…there was in the southern region (sphere) the world called Muspell. It is a world too luminous and glowing to be entered by those who are not indigenous there. He who sitteth on its borders (or the land's-end) to guard it is named Surtur. In his hand he beareth a flaming falchion, and at the end of the world shall issue forth to combat, and shall vanquish all the gods, and consume the universe with fire.

Myth and literature

What the sources say

In Gylfaginning, Múspellsheimr lies in the south of the creation, too bright and glowing for anyone not born there to enter. Surtr sits at its border to guard it, with a flaming sword, and at the end of the world he will go out to fight the gods and burn the universe. Sparks from it, meeting the frost from Niflheimr in Ginnungagap, begin the making of the world.

At Ragnarök the “sons of Muspell” ride through the broken sky, as Gylfaginning says, and Völuspá has Muspell’s people come over the sea on a ship from the east.

  • attributed to Snorri Sturluson, Prose Edda: Gylfaginning (13th century), the creation passage and the passage on Ragnarök
  • Völuspá (Poetic Edda), stanza 50 (Thorpe’s numbering; other editions differ)
Myth and literature · Context

Names and background

The origin of the name is uncertain. Wikipedia’s article offers a possible source in a form glossed as world-destroyers or wreck of the world, but relies only on two 19th-century works for this, so it should be treated cautiously. The realm is known mainly from the Prose Edda, where it is a place of fire guarded by Surtr, and it features in both creation and destruction: sparks from it melt the ice of Niflheim, and the sons of Muspell ride over Bifröst at Ragnarök.

The article's claim that it lies in the southern east part of Ginnungagap is tagged citation needed, and its own creation account just says south.

Historical evidence

Where the sources attest it

Snorri’s Gylfaginning describes Múspellsheimr as a bright, hot region guarded by Surtr, set against the cold of Niflheim. In the Poetic Edda the name Múspell occurs in Völuspá, stanza 50 in Thorpe’s numbering, where the people of Múspell come over the sea at Ragnarök with Loki, and in stanza 51 Surtr comes from the south. The poem gives the fire-people and Surtr in the final battle; the realm as a place from the start of the world is in Snorri.

Snorri’s Prose Edda survives in several medieval manuscripts, chiefly Codex Regius, Codex Wormianus and the Uppsala manuscript, so the Gylfaginning accounts rest on those copies rather than on a single text.

Modern interpretation

Later reception

Muspelheim appears in Marvel comics and films (Thor: The Dark World, 2013; Thor: Ragnarok, 2017) and in games including God of War and Assassin’s Creed Valhalla (Dawn of Ragnarök).

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